Misc Dialogue
Green - Critical/Must Be Recorded
Blue - Not Critical For All Roles
Orange/Yellow - Minor Yet Useful
Red - Not Needed, record if desired
Pink - Can be done with generic, record if possible
Blue - Not Critical For All Roles
Orange/Yellow - Minor Yet Useful
Red - Not Needed, record if desired
Pink - Can be done with generic, record if possible
Misc
- Goodbye
- Hello
- Observe Combat
- Notice Corpse
- Time To Go = You’re not welcome here, leave.
- Swing Melee Weapon
- Shoot Bow
- Z Key Object (Player grabs items with Z key)
- Jump
- Knock Over Object
- Destroy Object
- Stand On Furniture
- Locked Object
- Pickpocket Topic
- Pursue Idle Topic
- Shared Info (Complicated)
- Player Cast Projectile Spell
- Player Cast Self Spell
- Player Shout
- Idle
- Enter Sprint Breath
- Enter Bow Zoom Breath
- Exit Bow Zoom Breath
- Actor Collide With Actor
- Player Iron Sights
- Out of Breath
- Combat Grunt
- Leave Water Breath
- Hello
- Observe Combat
- Notice Corpse
- Time To Go = You’re not welcome here, leave.
- Swing Melee Weapon
- Shoot Bow
- Z Key Object (Player grabs items with Z key)
- Jump
- Knock Over Object
- Destroy Object
- Stand On Furniture
- Locked Object
- Pickpocket Topic
- Pursue Idle Topic
- Shared Info (Complicated)
- Player Cast Projectile Spell
- Player Cast Self Spell
- Player Shout
- Idle
- Enter Sprint Breath
- Enter Bow Zoom Breath
- Exit Bow Zoom Breath
- Actor Collide With Actor
- Player Iron Sights
- Out of Breath
- Combat Grunt
- Leave Water Breath
Detection
- Alert Idle
- Lost Idle
- Normal To Alert
- Alert To Combat
- Normal To Combat
- Alert To Normal
- Combat To Normal
- Combat To Lost
- Lost To Normal
- Lost To Combat
- Detect Friend Die
- Lost Idle
- Normal To Alert
- Alert To Combat
- Normal To Combat
- Alert To Normal
- Combat To Normal
- Combat To Lost
- Lost To Normal
- Lost To Combat
- Detect Friend Die
Combat
- Attack = Arghhhhhhhh!
- Power Attack = Arghhhhh!
- Bash = Ohfff
- Hit = Ow
- Flee = You win, I submit
- Bleed Out = It cannot end like this
- Avoid Threat
- Death = I die for my people
- Group Strategy
- Block = Not quite good enough are you?
- Ally Killed = No, you can’t be dead!
- Steal = How dare you!
- Yield
- Accept Yield = I’ll let you live
- Pickpocket Combat = Filthy Pickpocket!
- Assault = Fool! The Imperial Legion will have your blood!
- Murder = Help! Murder!
- Assault NC = There’s no need for that
- Murder NC = Guess They Deserved it
- Pickpocket NC = I guess I can look the other way
- Steal From NC = I suppose that’s yours now
- Trespass Against NC = If you were anyone else I’d make you leave
- Trespass = This is your last warning, get out or get arrested
- Were Transform Crime = By The Nines! Guards! Werewolf!
- Voice Power Start Short
- Voice Power Start Long
- Voice Power End Short
- Voice Power End Long
- Taunt = You’re dead!
- Power Attack = Arghhhhh!
- Bash = Ohfff
- Hit = Ow
- Flee = You win, I submit
- Bleed Out = It cannot end like this
- Avoid Threat
- Death = I die for my people
- Group Strategy
- Block = Not quite good enough are you?
- Ally Killed = No, you can’t be dead!
- Steal = How dare you!
- Yield
- Accept Yield = I’ll let you live
- Pickpocket Combat = Filthy Pickpocket!
- Assault = Fool! The Imperial Legion will have your blood!
- Murder = Help! Murder!
- Assault NC = There’s no need for that
- Murder NC = Guess They Deserved it
- Pickpocket NC = I guess I can look the other way
- Steal From NC = I suppose that’s yours now
- Trespass Against NC = If you were anyone else I’d make you leave
- Trespass = This is your last warning, get out or get arrested
- Were Transform Crime = By The Nines! Guards! Werewolf!
- Voice Power Start Short
- Voice Power Start Long
- Voice Power End Short
- Voice Power End Long
- Taunt = You’re dead!
Service
-Service Refusal
-Repair
-Travel
-Training
-Barter Exit
-Repair Exit
-Recharge
-Recharge Exit
-Training Exit
-Repair
-Travel
-Training
-Barter Exit
-Repair Exit
-Recharge
-Recharge Exit
-Training Exit